Dietrich chapter route
| Ch. | Chapter | Checkpoint |
|---|---|---|
| 1 | Stranger Comes to Dagda | Set difficulty and learn the opening party. |
| 2 | Sacrifice and Strife | Check side tasks before leaving the area. |
| 3 | Grand Megalith | Prepare for the megalith encounter. |
| 4 | Brute Force | Review Combat Art use and weapon condition. |
| 5 | Essence of a Warrior | Dread Warrior challenges enter the path. |
| 6 | Instinct and Reason | The blacksmith becomes available. |
| 7 | Gazing at Rose Moon | Teach Secrets is a route-specific objective. |
| 8 | Cetus the Sea Tyrant | Prepare the next mandatory battle before spending time. |
| 9 | Legend of the White Egg | Four paralogue opportunities appear; Bertrand has a one-day window. |
| 10 | Mediator of Nuwa | Upgrading Combat Arts connects to a blacksmith class goal; Anna’s paralogue is short-window. |
| 11 | Twisted Love | Finish optional objectives before the finale. |
| 12 | Mars Bringer of War | Review party state before the Part II handoff. |
Early and mid-route checkpoints
- Chapter 1: defeat the bandits while keeping both Dietrich and Fabio alive; Fabio can Heal.
- Chapter 2: Redears is the target in the sea-beast battle. Protect Esmeralda and let her share early experience; Fortuna’s Blessing opens on turn two.
- Chapter 3 takes the party through Heretics’ Cave. Use the path display and chest counter in the dungeon guide.
- Chapter 7 introduces Teach Secrets, which copies Dietrich’s learned Combat Arts to another unit for Magic Echo Stones.
Do not miss the narrow window
On Dietrich’s path, Friendly Match with Brigid’s King can be started on 9/17 only. Check the paralogue guide as soon as chapter nine opens rather than assuming the broader windows from other heroes also apply here.
Use new systems when introduced
At the chapter-six blacksmith, repair and refine weapons before relying heavily on Combat Arts. Route progression also opens trials and Art upgrades; complete their local objectives before moving the chapter calendar forward.
