What each option changes
| Setting | Effect |
|---|---|
| Normal | The less demanding battle difficulty. |
| Hard | The more demanding battle difficulty. |
| Casual | Defeated allies return after a battle. |
| Classic | Defeated allies are lost permanently. |
Can you change it later?
The Obelisk Chamber allows Hard to be lowered to Normal during a path. Raising that path back to Hard requires replaying its prologue. Pick the higher battle setting only if you want to keep that challenge; make the Casual/Classic choice with the same care at the start.
A first-play choice
Normal with Casual gives room to learn Free Time and recruitment. Hard and Classic can be combined for a stricter run. The two choices are independent; harder maps do not require permanent losses.
