Original editorial illustration representing guides for Fortune’s Weave
Original guide illustration

GUIDE HUB

Fortune’s Weave Guides: Routes, Time and Progression

A first run starts with two choices: a hero path and battle rules. Then the chapter calendar determines when to train, travel, recruit and finish optional work. Start with those decisions before using Replay to see the other paths.

Choose the next guide by your question

If you need to…Open
Choose a first heroFour-route comparison
Set challenge and lossesDifficulty settings
Spend a day wellFree Time and deadlines
Understand a second pathReplay and carryover

What changes after one path?

Each lead’s Part I path has 12 chapters. Completing one opens Replay, but a later chapter snapshot does not behave like a fresh chapter-one start. The chapter and playtime breakdown separates one path from an all-route plan.

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