Before entering

  • The world-map panel shows suggested level and likely materials; use it to judge risk before spending travel time.
  • Keep Show Path on so explored branches are visible. Open the chest counter and check every branch before leaving.
  • Each dungeon has a rest spot. Food restores HP and magic uses, but not LP; save Link use in Clashes for fights that need it.
  • Chest contents are fixed, while drops from boxes and crystals can vary. Dungeon enemies refresh by chapter.

All listed dungeon locations

DungeonRegionPart I access note
Wandering WoodSaveilonTheodora enters from Ch. 9.
Niraga MineAmalthea—
Eastern PassageNysiades—
Coris MineThaleia—
Southern PassageNysiadesDietrich or Theodora.
Galen Fort RuinsIdyia—
Northern PassageNysiadesTheodora only.
Cindered Road CaveSolidus—
Palace of SandNysiadesPart III only, via Eastern Passage.
Shadowy CaveLambathMay need Dietrich’s paralogue on other paths.
Heretics’ CaveThaleia—
Hundred-Hole CavePasithea—
Cave Behind the FallsCastalia—
Nowah’s CaveElektra—
Enno IsleDanann SeaTheodora only.
Valhalla MineSaveilon—
Uncharted IsleLir SeaTheodora; Dietrich in Ch. 8.
Nemea CavernPasithea—
Cougar WoodlandsBraxithea—
Rubess ForestMelias—
Masked WoodsMelias—
Fort HaynBraxithea—
Collapsed FortAmalthea—
Sand-Shadow FortNysiades—
Stoppered ShrineIdyia—
Dione FortCastalia—
Corroios Fort RuinsThaleia—
Dragonbone TangleNysiades—
Beast’s PathBraxithea—
Aditi’s CaveNysiades—
Iapetus CavernSolidus—
Giant’s-Print FortOgmios—

Five Keys to the Diadem

In Part III, search the fixed chests in Heretics’ Cave, Enno Isle, Cougar Woodlands, Sand-Shadow Fort and Giant’s-Print Fort. These five keys open Diadem Temple. Their Part III placement matters: a Part I visit to the same dungeon does not mean the key is already there.